

The setup may sound like a typical RPG: in a world of sword and sorcery, you're the hero who won a king's gratitude by singlehandedly turning back the armies of Hell. But your next labor will be far more challenging... raising a girl from the ages of 10 to 18.
It's up to you what she studies (poetry? theology? fencing?) and how she earns money (babysitting? masonry? tending a graveyard?) You can help her curry favor at court, take her on monster-slaying adventures, and cheer her on against her rival at the fall festival dance-off.